GDW – Games Modules, folder Classic Traveller – A00 – The Imperial Fringe Sector , , KB. file, Classic. Traveller’s humble beginning saw the game introduced in little black 5½ x 8¾ . for use with the continuing adventures being published by GDW for Traveller. Traveller RPG 10 Great lots. GDW Snapshot Boxed Set + Miniatures & Extras! $ Buy It Now. Free Shipping. Excellent expansion book on personal.

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The Solomani Rim forms the setting for many of the published Traveller adventures and makes an excellent background for any campaign.

While there are energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols. Avoid series that cross authors, unless the authors were or became aware of the series identification eg. Far Future Enterprises Traveller5. Mongoose Publishing released a sourcebook for the setting in that adapted it to their version of the Traveller rules.

The world generation system is geared to produce a highly random mix of worlds. Wiseman, sketched out about one race per quarter, starting with the Aslan in Issue 7.

Now the canon for this award-winning series is again available Included are detailed deck plans, tables of organization and equipment for the strike team aboard, and four exciting scenarios one for use with High Guard and three for use with Mercenary and Striker!

The second edition core rules include pre-career university and military academy education options. This article possibly contains original research. Eventually, the rulebooks would number 9, along with 13 Supplements, 14 Adventures, and 6 Double Adventures.

Encounters with the Manipulators. In addition, separate sections on maritime, and arctic areas which are general world size and atmosphere independent have been included, and a section on vacuum situations is presented to further create player interest and participation.

It has a “retro” black-and-white production style. The adventurers are hired to investigate claims that Seaharvester Corporation is hunting the daghadasi to extinction, threatening world-wide ecocatastrophe.


Series: Classic Traveller Main Books

Worlds represent a wide spectrum of conditions, from barren planetoid moons to large gas giant worlds, from uncolonized territory to planets with tens of billions of people. Computer programs have been created to model and predict starship combat using Traveller rules. The introduction and character generation system pages 1 to 16 remains unchanged from the first edition. Annic Nova deals with a derelict starship encountered orbiting a small gas giant in the Keng stellar system.

Later supplements and updated versions of the main game system introduced full sized booklets, complete re-writes of the game system and significant changes to the Third Imperium.

Now this award-winning series is again available Originally published by GDW as an updated replacement for Travellereschewing classic space opera to take inspiration from the grittier contemporary hard science fiction media of the ‘s. Kinunir “A mysterious gentleman approaches your group with a proposition — obtain certain trade secrets from a local shipyard, and earn travekler to Cr, Scouts “Now, special materials for Traveller Scout characters and activities, including: Equipment typically emphasizes wilderness exploration, hazardous environments, and combat.


Traveller GDW

This book is the very core of the system, the three books that established the original Basic Traveller: Both rely on six-sided dice exclusively, and both draw from the original Traveller rules. Safari Ship includes deck plans and descriptions for the Animal Class Safari Ship, maps and data for subsector and planet, encounter information, and an essay on hunting. As referee or player, you should read carefully Traveller Books 1, 2 and 3; as referee you should read through this adventure to familiarize yourself with it.

Library Data N-Z “This supplement contains a compilation of major facts about the society, culture, and history of the Traveller Imperium and its neighbors. Related publisher series Machine of Death Podcast.

Traveller uses a lifepath-style system for character generation. Helpers prosfilaes 19SimoneA 2Felagund 1. Adventure classkc intrigue with a proud warrior race.

Similar to the use of the UPP for characters, worlds are represented by an alphanumeric Universal World Profile that encodes key physical, social, and economic properties of the world. By using this site, you agree to the Terms of Use and Privacy Policy. The Kinunir is a detailed adventure for Traveller characters, complete with four distinct situations, an array of rumors to lead the characters travellwr, and deck plans and details for an Imperial Battle Cruiser.


The broad span traveler world and atmosphere combinations 11 through A9 have been reduced to nine small, medium and large worlds; with thin, standard and dense atmospheres. Prison Planet “Sometimes, travellers break the law. Mercenary by Frank Chadwick. Additional minor races are numerous. Traveller is a registered trademark of Far Future Enterprises. Buy at Amazon Adventure 1: These include the Solomanihumans emigrated from Earth with the last few thousand years, the Vilanihumans transplanted travellsr Earth tens of thousands of years ago by the Ancients see below who founded the First Travel,er, and the Zhodanipsychic humans ruled by psionically-gifted nobles.

A second edition of Mongoose’s Traveller was published in The Spinward Marches Contains 2-page summaries of subsectors within the Spinward Marches, the center of many adventures in Traveller.

Traveller GDW: Science Fiction | eBay

High Guard “At last, extensive rules for the personnel and starships of the interstellar navies of the dlassic. Notwithstanding this reduction, a wide variety of encounters are presented.

The second edition was renamed ADand added some cyberpunk rules and adventures. Included are High Guard statistics, background material, and striking illustrations. A good rule of thumb is that series have a conventional name and are intentional creationson the part of the author or publisher.

Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power.